Castlevania: Harmony of Dissonance is a platform-adventure video game developed and published by Konami for the Game Boy Advance.
No complaints here. Unlike past titles, which were usually just “Dracula has been revived, you must fight him” Harmony of Dissonance goes for a different approach. The main character, Juste Belmont, joins his comrade Maxim Kischine in finding the kidnapped Lydie Erlanger. Maxim had been away for some time after Juste was made a full-fledged Vampire Hunter, yet unexpectedly returned badly wounded. He said that he witnessed Lydie gets captured and tried to fight off her tormentor, but had lost much of his memory. The two friends set out to recover the lost maiden and come upon a seemingly abandoned castle. It becomes apparent that the castle has many supernatural qualities- minions of the long-dead Dracula swarm the friends after they split up. In addition to the still-missing Lydie, things begin to take a turn for the bizarre when Juste starts running into doppelgangers
SotN had weapons. Loads of them. The problem was, the game was absolutely bogged down with them. Too often players will find that they will ever only use a handful out of 100+ available weapons. Often you’ll find just variations of the same sword- only the name and the amount of damage would change. While the game also boasted a familiar and spell system, they were awkwardly implemented.
The player ever only needed one familiar, and often both systems seemed tacked on just to make everything seem larger. Circle of the Moon also suffered. While it had an impressive range of attacks via the DSS Card System, you had no way to know what monsters dropped which cards. There was no bestiary; it was impossible in-game to keep track of monsters. Worse, you had to grind for cards. So much of the game was wandering around, wondering if you’re wasting your time constantly killing the same monster over and over.
Harmony of Dissonance shrugs off the ‘bigger is better’ mantra in favor of a tight system strongly resembling an updated take on Akumajo Dracula X: Rondo of Blood. The player is armed with the classic Vampire Killer whip. Like in Super Castlevania IV, you can brandish the whip to block enemy projectiles. Unlike the bloated systems from SotN and CotM,