Crash Bandicoot: The Huge Adventure is a platform game developed by Vicarious Visions and published by Universal Interactive for the Game Boy Advance.
The story is relatively simple. Cortex creates a ray to attack the world by shrinking it down to a golf ball’s size. Crash must then brave his way through all-new adventures to collect crystals from countering this evil menace’s plot. All of your favorite old characters are back, including Coco, N. Gin, Tiny, and of course, Aku-Aku.
The gameplay was reduced a bit to work on the GBA. Most of the old moves are back, but some are harder to execute since a GBA only has six non-D-Pad buttons, compared to the PSX’s 10. However, the two important ones, jump and spin, take the A and B slot, making everything still reasonably straightforward. It may take some getting used to for older Crash fans, but the gameplay is still reasonably good by and large. Most of the levels (and monsters) are themes from Crash 2 & 3, but older Crash fans will enjoy this. The actual rules of the game are the same. Bonus rooms are still in the game, along with Wumpa Fruit and all of the old boxes. Pretty much everything is as expected here.
The challenge for this game is sort of hard. The levels can get annoying. Some are easy, but others make you want to scream! The bosses are always the same (Dingodile, N.Gin, Tiny Tiger, and N. Cortex). Each one is challenging. The game features different lands. They are platforming jungles, snow levels where it is regular platforming. You also get chased by a yeti in each snow one, so it switches to running towards the camera. In these sky levels, you shoot enemies and have a jet pack, space levels which are platforming, scuba diving platform sea levels, and platforming toxic plant levels. The challenge is immense. Also, the controls are straightforward to use and are not complicated. Only two main buttons and very few combinations!