Final Fantasy VI is from its marketing for its initial North American release in 1994. It is a role-playing video game developed and published by Japanese company Square for the Super Nintendo Entertainment System.
Simple one of the best stories you could have heard at the age of 6 and continue to be dazzled by at my current age of 14. The story revolves around a lonely amnesiac girl at first, but you get introduced to more characters little by little. Slowly, they become the main character in their way, as Square does an almost only job with the background of the characters you can play (Well, there is the exception of Umaro). With your ragtag group of rebels, you fight a violent and militaristic dictatorship, facing victory and sorrow. However, most of all, you encounter something that you more than likely will never feel in most RPGs; you experience the pangs of defeat through the (pixel) eyes of your heroes. Overall, this is an in-depth and detailed story (not as much as FFX, but deep for an originally SNES game).
The gameplay has been, more or less, left intact. If you played it thirteen years ago, you’d have no trouble with it now. There are a few, very, very minor slowdown issues, mostly noticed when a large, graphically-complex spell is cast. There is also, allegedly, slow down when using a Chocobo or one of the two airships, but I honestly did not notice it at all. Those sequences seemed just as fluid to me as I remember.
The additions are mostly to this effect, that being the extra dungeons. One is an exciting concept, especially to the hardcore completist. The other is designed for the player who has done it all, seen it all, and has beaten Kefka so many times that the police no longer respond to his 911 calls. It’s fairly challenging, thanks to some tricky tactics, and, at worst, it’s the icing on the cake, but it’s nothing incredibly special. Still, I bet most fans of the game would have bought the port even without it.