Fire Emblem – Sealed Sword is a tactical role-playing game developed by Intelligent Systems and published by Nintendo for the Game Boy Advance (GBA) handheld video game console. It is the sixth entry in the Fire Emblem series,[b] the first title produced for the system, and the first title to appear on a handheld console
An interesting story that keeps on giving and giving. It seems as once you figure out something in the game. Something even more confusing comes up that you need to figure out. It is quite an interesting story that continues to unfold as the game goes on, and if you do the right things, you can discover more.
Even if you need to know so much, it’s easy to learn and remember. This is what you do is repeated. So its repetition embeds it in your mind, but even in its repetition it never gets boring, until your 3rd playthrough of the game (lol). It’s as I said earlier trial and error.
This doesn’t water down the gameplay; however: there are still many ways to customize and compile your personal dream team, even with the absence of skills. There’s still a wide array of characters and classes to pick from, some more useful than others. Though you might always be the odd kind of person who uses the less useful people just for the hell of it. Unfortunately, you might learn quickly that Fuuin no Tsurugi is also one of the hardest Fire Emblems
This game is certainly the least forgiving of the GBA Fire Emblems, with powerful enemies that attack in droves and comparatively stifled growth rates for each character. The last boss is a joke as always, but the game still proves itself to be a backbreaking challenge especially on Hard. The difficulty has always been a hallmark of the Fire Emblem series, though, so I view this as nothing but an advantage.