Fire Emblem: The Sacred Stones is a tactical role-playing game developed by Intelligent Systems and published by Nintendo for the Game Boy Advance handheld video game console in 2004 for Japan and 2005 in the West
This game has a brand new story involving none of the cast from the first Fire Emblem. There are still great characters who all manage to be entertaining and exciting. In my opinion, the overall story is better than the first game. The real meat of the information comes from support conversations, though. Have two characters (who can support) stand next to each other for enough turns, and eventually, the two will have a little chat that gets stored in a museum after you’ve beaten the game once. This support brings out some characters’ personalities, who otherwise would have nothing to do with the plot. Some are very serious and thought-provoking, and others are downright hilarious. It’s impossible to get all these supports in a single playthrough, so you’re encouraged to play through the game over and over. This was something in the first Fire Emblem.
Most of the gameplay here came straight out of the first game: the weapon triangle and the trinity of magic are still in place. Those who haven’t heard of these are basically like rock-paper-scissors, with axes, lances, swords, or anima, light, and dark magic. There is still the experience system and the large variety of classes to choose from. Weapons break, and characters promote to newer, more vigorous types. But that promotion is one of the changes in this game. Almost every level now has the option between two different courses to choose from. Theives are no longer required to become assassins.
They can now become Rogues if you want that instead. There are several “trees” of promotion now. A few characters in the game, known as “trainees,” start very weak, get a promotion choice, and yet another from the second choice of promotion, and end up very strong. Many of the options of advertising just allow some characters to become classes that already existed. There are only a few real new classes, but this allows for a lot more flexibility in your game and more creative character-building.