Metroid Fusion is an action-adventure game published by Nintendo for the Game Boy Advance handheld console in 2002.
There is a fear of giving away anything vital to the great plot. I’ve decided not to say anything about it, so I’m just going to say that it is pretty dang good (though sometimes rather predictable). The unfolding space-drama Samus finds herself in is quite enjoyable.
This game had nothing but smooth-as-Miller-Light gameplay! You press a button, and your little blue Samus does it right away with some pretty great animations. It has a great difficulty level; it’s hard but still fun. You start as a relatively weak Samus, and as you progress, you find yourself evolving, learning new, more-powerful moves! This process opens some great exploration and back-tracking possibilities!
One problem… to me, it seems like the puzzles rely more on luck than skill. As in, you have to place bombs randomly and hope that you open up a new area. Maybe this is the classic Metroid formula. But this system really got annoying to me. One more complain – the game is short. Really short. You’ll be loving it, and then it just ends. Game over, just like that. But, trust me, you’ll love it while you’re playing it. And, if you meet certain objectives, you’ll be treated to some pretty sweet features in the end.
The controls are simple and very similar to those in the old Metroid games. They aren’t complicated, and if you’re button-mashing at ANY point in this game, you need to find something else to do. The game itself is good clean fun. A bit slow at times, but there’s always something to destroy, something else to find, or a new area to explore. The game really isn’t all that hard on the whole. While there are some tricky spots, they don’t hold the game back at all. In fact, if you find yourself throwing this game down in frustration, some unrecognizable force makes you pick this game back up and beat that section. After that, everything else seems like a breeze.