Metroid: Zero Mission is a side-scrolling action-adventure video game published by Nintendo and developed by its Research & Development 1 division for the Game Boy Advance.
Rather than just remake the first Metroid with new graphics, Nintendo has decided to give us a nearly brand-new game complete with cutscenes that tell the story of Samus’ first mission to Zebes. And what an exciting story it is though you are not giving anything away.
The controls are identical to Fusion: A button jumps, B button shoots, holding L changes the angle of your arm, and R button lets you select missiles and powerbombs and whatnot. A few advanced techniques, such as the famous shine spark and new ball shine spark, but those you have to discover yourself.
The gameplay is a mix of Fusion and the original Metroid, complete with a wall-hang item that’s new to the Metroid series. Also new is the zipline utility, which helps you speed along certain horizontal surfaces. Old favorites return from the original Metroid, like the long beam, high jump, and more. From Super, Metroid is the speed booster, powerbombs, and of course, the super missiles. Since the original Metroid didn’t support all these items or the puzzles that come with them. You could rework the game extensively to the point where it’s almost brand-new. There are some signs of the original Metroid. Of course, bringing about a sense of nostalgia and new-found fun at the same time.
Kenji Yamamoto made the music in this game. The guy who did the soundtracks of both Super Metroid and Metroid Prime. He does a fantastic job as always. I loved the game’s remixes and think they do a great job of staying true to the original music Hip Tanaka composed way back in 1986.