Ultimate Mortal Kombat 3 is a fighting game in the Mortal Kombat series, developed and released by Midway to arcades in 1995.
It is just an ordinary, Mortal Kombat story. A few people have to defeat a man named Shao Kahn and save their ”realm”. Plus, everybody has their little mini-story. When you beat the game, it tells you what happened and so on.
The controls in this game are great. The basic rules are easy to learn. L runs, R blocks, B punches, and A kicks. And for once, it isn’t a chore to pull off special moves or fatalities. Now, there is one problem in this area. It is difficult to pull off activities that require you to push back twice in a row. It requires two slow taps. This can kind of be a problem when you are in a hard battle and wanna make a move fast. But after a few minutes of practice, you should be used to it.
Many special moves are a little different, and rolling around the crossroad is pretty impossible now. It’s all about tapping at this point to get off Sub-Zero’s ice blast. The game seems a bit too dependent on combos. I’ve found that winning against the computer is usually all about combos. That’s a real shame because the computer gives you very little chance to showcase each character’s special moves effectively.
Combos can still be pulled off, though the trademark run meter that was new to the series in this game has been removed, most likely because of memory restrictions. So ideally you can pull off an infinite string of combos. Ideally, the reality of it is, the computer AI will in most cases interrupt your combo with a 7 hit combo of their own, completely out of the blue. If that weren’t insulting enough, chances are you’ll have to resort to using “cheap” tactics in order to defeat your opponent. This means kicking them over and over again without them blocking it (for whatever reason) or any other boring and bland approach.