Mortal Kombat: Deadly Alliance is a 2002 fighting video game developed and published by Midway for the PlayStation 2, Xbox, GameCube, and Game Boy Advance.
As usual, with Mortal Kombat games, an excellent storyline is in the game. By going through Konquest mode, you get a detailed, in-depth description of that character’s history from their last appearance in the series to this game. Follow through with that character into arcade mode and defeat them to find out what happens afterward. I’m a little disappointed that they got rid of the cinematic MK4-like endings for the picture and text format, but it still gives plenty of interesting stories. Also, in Konquest mode, you get to hear the history of that character’s fighting styles. Most of them are real styles, so it’s fascinating.
Being an old school fighting-game sage, I’m a little disappointed that once again, Mortal Kombat is heavily Combo-influenced. Your enemies now learn from their mistakes, so all those cheap little tricks will only work once or twice. Even special attack will only land once before the computer manages to block/dodge it every time. But that forces you to think up new strategies, which opens the game up even more. It also gives the game a more realistic feel. If you are fighting someone in real life, they aren’t going to stand there and let you sucker-punch them over and over again.
There are over 20 characters, each with three stances, which give each character three separate combos groups. Each character’s stances can be connected to produce large combos. Now the combos are really great but very hard to get used to. There is a delay when using multiple stance combos, so you have to hit the buttons at just the right speed. You can make it easier if you go through Konquest Mode. There is a Konquest for each character that lets you go through stages to learn the combos and get used to that character. Now when it comes to Arcade Mode, fighting is great, and so are the finishing moves. This MK has really improved when a character’s life force gets depleted. He gets up for the second round, and their life bar refills. Also, some levels have things in them that you can break or get hurt by.