Sonic Advance 3 is a platform video game developed by Dimps and Sonic Team for the Game Boy Advance in 2004. It is part of the Sonic the Hedgehog series and the sequel to Sonic Advance 2.
Dr. Eggman is up to his dastardly tricks again! (No, you think?) This time, he smashed the world into seven parts with Chaos Control. Guess what else he plans to do? If you guessed ‘build an evil Eggman Empire amidst the confusion,’ then you are correct!
Anyway, It’s down to Sonic and Tails to return the world to its original state again. Separated from their friends, they have to team up and track down all seven Chaos Emeralds and use the power of Chaos Control to undo Dr. Eggman’s mischief.
The problem is- Dr. Eggman won’t be caught unprepared this time, which means bad news for Sonic and his friends. He’s used all his skill and cunning to create the ultimate fighting robot, General, based on Emerl, designed to stop Sonic once and for all! My response is finally a decent advance story!
New stuff first: Now, you can choose a partner character with the new partner system. The names of the Advance series (Sonic, Tails, Knuckles, Amy, Cream) can be matched up any way you want, making for 20 different combinations! Even as you blast through the levels with your lead character, you can also use your other character’s abilities! Without the much put-down Heroes swapping system, too. (Furthermore, if you have two cartridges and a link cable, you can play co-op mode.)
Now this game lived higher than my expectations. Other than the partner system, it plays like Sonic Advance 2 (minus the running boss battles). Lots of speed mixed with some enemy bashing, some platforming, and a bit of puzzle-solving (but not much.) Also, the levels are much longer than SADV2, taking up to 7 minutes in length. And there are 3 acts per zone, making it a better game.