Summon Night is a series of role-playing video games, mixed with elements of a visual novel based dating sim.
You are a boy/girl entering a tournament to become a great Craftlord like your father, a great hero who many respected. Things get complicated as you progress through the game, and it makes you get into the game wanting to know more about the story.
The main story happens to end with an extra 50 levels of dungeon left unopened. It sort of feels like the developers ran out of time to develop story elements to spread further. Regardless, the game itself ends earlier than the 22 hours you clocked into this game. However, because it ends fairly quickly. And because the collection/crafting aspect of the game and the battling is enjoyable. We also found myself interested in the unlocked dungeon and filling out my armory.
Starting as a simple competition among sword crafters, the game quickly branches out into a larger, more epic story. The characters are by-and-large interesting, with plenty of dialogs. The storyline branches multiple times at the start of the game, depending on whether you pick a male or female protagonist, depending on which familiar you choose. As well, at the end of each day, the story progresses along a slightly branching path depending on who you’ve spoken with. I wouldn’t say it’s compelling enough to replay for the story, but it’s impressive to know it’s all there.