WarioWare, Inc.: Mega Microgames is a minigame compilation party video game for the Game Boy Advance.
There is actually a story in there, somewhere. My knowledge of kanji lacks pretty severely, so I only know parts of the story. Well, here goes: Wario is watching tv and sees a commercial for a new GBA game called Po Ro, I think, and thinks to himself that’s where the money at. So what does this conniving large man decided to do? Instead of creating a full game, Wario and his equally greedy friends decide they’ll gather many mini-games and put them into one large game.
Each microgame requires only the directional pad and/or A button. This is simple enough to figure out either the first or few successive attempts. You are provided with a one-word hint before each microgame (such as catch, stomp, avoid), which, in most cases, clearly indicates what needs to be done. In the main game, you progress from one wacky character to another. Each of whom acts as a sort of overseer for a series of 20 or so appropriately themed microgames. Following which is a slightly longer, uniquely inventive boss battle. And while this main story-driven mode can be completed rather quickly, the meat of Wario Ware lies in replaying each of the microgames, toppling high scores, and opening bonus games.
As you work through each of the main game characters, the microgames become available for replay in an increasingly spastic time attack mode. However, to open every microgame Wario Ware has to offer, you will need to face off against the story mode’s characters more than once. Additionally, other mini-games such as the fly-swatting game from Mario Paint, an appropriately retitled Dr. Wario, and a handful of two-player games become available upon completing certain goals. Wario Ware does eventually boil itself down to a rather large assortment of beat-your-previous-high-score diversions. But, is that really such a bad thing? Older arcade enthusiasts and shooter fans who love this approach will be overjoyed at the immense replay value.