Ghosts ‘n Goblins is a run and gun platformer video game series created by Tokuro Fujiwara and developed by Capcom.
Once upon a time, there was a knight named Arthur. He was a good and just man who had a lovely girlfriend with blue hair. They liked to spend a lot of time together and were commonly spotted in the local graveyard. One day the devil came and stole his girlfriend. Not one shy of a good ass-kicking, Arthur devotes himself to spawn back from the dead as many times as it takes to save his girlfriend. Go, Arthur. For an NES game from 1986, you can’t get stories much better than this.
The game is entertaining to play and requires solely quick reactions and perfect timing. You can’t control yourself in midair and can only take two hits, which are two of the three leading causes of this game’s difficulty. There are a couple of different weapons to find, but only a few of them are good to use. Some levels have hidden armor if you lost yours, so try to find them on a level you get stuck on.
There is one button to jump and one to throw your infinite amount of ammo. Most of the time, you’ll want to throw as fast as possible. Some weapons will launch straight and go all the way to the end of the screen, unless they collide with an enemy beforehand, while others will arc and land on the ground. For example, the fireball has lasting power, staying on the floor for a few seconds and killing any enemy who dares come close enough. However, it limits you to throw a maximum of two fireballs at once. Two hits from any enemy, and you’re sent to the grave. One hit will deprive you of your shining armor, leaving you almost naked, while the second one will take your life.