Scooby-Doo! Classic Creep Capers is an adventure game published by THQ for the Nintendo 64 and Game Boy Color, based on the Hanna-Barbera cartoon Scooby-Doo, Where Are You!
Classic Creep Capers is loosely based upon the episode Nowhere to Hyde, and the problem is that some new content was written for the game to the extent of the game’s length. The new range is fragile, and the jokes are stale and unfunny. One example is that Shaggy says he is hungry and could eat cheese, and shortly after that, Shaggy comes to a room full of cheese that he must eat to continue forward. If you have seen the episode, you already know who the culprit is. However, the reasoning has changed and not for good. The “idea” they come up with is so dumb that it comes off as cheap and not funny.
The game plays like part adventure and part point-and-click game. The player has control over the character, and when they walk near particular objects, one to three icons will pop up. Hitting “A” will bring up a menu with several options: talk, look and pick up/use. The controls are simple and easy to grasp, and they are responsive.
The puzzles in Classic Creep Capers are great and not too difficult except for border-breaking games. The mystery involves watching a robot go through three doors, and each door represents a number. And the player will then have to step through the door representing the last number of the combination. The solution is presented to the player by a boy in the mansion; However, the boy only displays a single random variable, so if the player wants more combinations, they have to leave the room and walk back. Here’s a deadly flaw with the puzzle: boy’s combination could be the correct match at all. The doors that the robot goes through are completely random. These faulty puzzles should have been fixed or removed because it was harmful to the game.