Shantae is a platform game developed by WayForward. The eponymous heroine of the series, a half-genie named Shantae, was created by Erin Bozon, while the games were made from this character by her husband, Matt Bozon.
Shantae’s control is tight, and the gameplay is tuff, but never frustrating. You don’t get away with certain things you would is some games. Enemies don’t always give a sign that they are going to attack. There isn’t still that telltale that something will dash out from underground or behind a waterfall. You’ll have to do some minor enemy location memorization and hit yourself on the head when you lose half a heart cause you rushed though without thinking later on in the game.
Shantae’s world is enormous. So big that the programmers thought to keep gamers on their toes by adding in day and night to the overworld. Like in Castlevania 2, enemies get more muscular. Unlike the before mentioned game, Shantae goes the extra mile and adds items that can only be found at night-decreasing the level design’s monotony that much more. However, unlike so many games today, item finding is not the main emphasis of the game. You’re allowed to go it your own pace. If you don’t want to collect warp squids or fireflies, you don’t have to, and the game won’t punish you for it later.
No matter how far in the game you get, there is always something new being thrown at you. Nothing frustrating, no, what I’m talking about is new characters, enemies, minigames, and transformations. Just when you think you’ve seen it all, you realize you haven’t. The towns are always full of new characters too. Very few people are recycled, ever. As for Shantae’s animal forms, they are lots of fun to fool around with, especially once you learn how to fly.