F-Zero X is a futuristic racing video game for the Nintendo 64 (N64) console. Developed by Nintendo’s EAD division, it was released in Japan, North America, and Europe in 1998.
The gameplay is just class, just brilliant. You can go at 1000 miles per hour and still control your vehicle. It’s just amazing. The AI is challenging too, so you don’t just get a straightforward race with just you challenging for first place. You can choose the difficulty settings so you can make it easier or harder. The controls are great too, and we don’t think you could have made them better yourself.
You race other racers, win, and repeat. Although it may seem fundamentally simple in premise and execution, a significant change has been brought right out of the blue: The Accel-Speed bar. You may customize a bar before each race, choosing to emphasize acceleration over speed, vice versa, both, or anything in the middle. It adds a ton of strategy to each race, and it is vital to know the bar AND the track to master it. The track selection is diverse, encompassing futuristic cities, lava-ridden worlds, dense utopian forests, and a vast desert. Several staples of the first “F-Zero” game make their triumphant return here, such as Mute City, Big Blue, Red Canyon, Silence, Sand Ocean, Port Town, and Fire Field. Additionally, there are a few unusual tracks, such as “Super Mario 64“‘s Rainbow Road or a giant hand (Watch out for the turn on the thumb!).
The controls are another item worth mentioning, despite again being simple: A is accelerate, C-Down is the brake, and you control your machine’s trajectory with the control stick. However, the R and Z buttons are used to quickly shift your device to a side, hitting another machine. This is mainly used to combat other machines, but they can also cut across sharp turns quickly. However, they will slow you down if you do so.