Kirby 64: The Crystal Shards is a 2000 platform game developed by HAL Laboratory and published by Nintendo for the Nintendo 64.
It all starts with a fairy named Ribbon. A dark matter took over her planet, so she hopped onto an important crystal and blasted off into space. When she was up in the area, the dark matter started to follow her! Ribbon took a hit from one of the dark issues. Then she took another hit! At that second hit, the crystal shattered into tiny pieces, and they were scattered everywhere! Ribbon soon landed on the Pop Star, where she found Kirby, who would help her find all of the crystal shards.
Suitable for any skill, its ease, yet occasional challenging puzzles and obstacles are the most unique I’ve ever seen. The originality is in full bloom here. You won’t find any other game close to imitating Kirby’s fast-paced journeys. Control response and timing are flawless, but Kirby’s extremely low-density body can cause many fatalities for days of playing. It can get very frustrating when a straightforward enemy continues to exterminate your life each time. Powers that enemies hold raise difficulty slightly due to the need to swallow the enemy to gain their abilities. Frequently, a crystal shard can be right under your nose, and the ability to reveal it is right behind your back. The minigames have sketchy controls, but only to make the event any harder than it’s supposed to be.
The game’s play control is sometimes hard to use, and most of the time requires a lot of button mashing. Some players might find it hard to control Kirby while flying, and the controls for the Rock/Lightning attack, which is like this large boulder that Kirby keeps on this beam of lightning and swings over his head, is kind of hard to control.