The Legend of Zelda: Ocarina (V1.2) of Time is an action-adventure game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in November 1998 and PAL regions the following month.
The storyline is excellent. The game starts with Link having a nightmare where the princess rides by him on a horse, and then Ganondorf confronts him. The Great Deku tree sends Navi to be your partner since everyone else in Kokori Forest has a fairy, and you don’t. He sends her to bring Link to him because it is time to fulfill his destiny.
My main gripe with the Zelda series was the puzzles placed in dungeons. As fun as they were, they get to a point where you spend hours trying to get past one room. The game’s main item is the Ocarina, and later the Ocarina of Time is used to solve puzzles and unlock new areas. In dungeons and the overworld, you will be trying to solve puzzles and fight off enemies. You begin the game as a child but warp to the future later. Two points in the game, you are required to become young again. Becoming young also involves placing Master Sword back into its pedestal. Young Link is extremely weak, making the later dungeons challenging using him. Adult Link cannot use Young Link’s weapons, and vice versa, though overall, Adult Link has more useful weapons.
The graphics are suitable for the N64. They could be made more smooth, but it does not ruin the game at all. The temples and dungeons are done very nicely. They are given some excellent detail, and it kind of wants to make you just look around for a bit.