Pokémon Conquest, known in Japan as Pokémon + Nobunaga’s Ambition, is a tactical role-playing video game developed by Tecmo Koei, published by The Pokémon Company, and distributed by Nintendo for the Nintendo DS.
This game takes place in the Ransei region, a region almost completely isolated from Kanto, Johto, Hoenn, Sinnoh, Unova, and the others; only rumors of their traditions reach Ransei. The Ransei region, which forms more of its continent, is composed of seventeen kingdoms. The Ransei region seems to have a society like ancient Japan.
Anyways, there is a legend in the Ransei region: if one should conquer all seventeen kingdoms, the tale of Ransei will be reborn. For this reason, Ransei is practically always in a chaotic state: Warlords continually invade and attack other Warlords to expand their empire across the whole region.
When you begin the game, you have become Warlord of Aurora, one of the southern kingdoms in Ransei, one of the more peaceful areas. However, as could only be expected, your neighbors to the north quickly want to take down the newbie. You beat them thoroughly, making all think that you could be “the one,” not only because of your skill but because of the firm, intense bonds you and your Eevee have.
First, we’ll cover how battles will take place, an essential element in any Pokemon game. The actions take place in a gridded field, much like in Final Fantasy Tactics. The two opposing forces, or “armies,” are allowed up to six Pokemon per side, and no more than that may be used. Each Pokemon will have a set Range or number of steps it can move.
To damage your opponent, you’ll need to get within range of them with your move. Your move can have varying capacities. For example, Quick Attack hits an enemy next to you, Ember hits an enemy two tiles away, Ice Beam hits three miles away and all tiles in-between, and Judgment will hit all tiles around the user. That can make it complicated.
The battlefield has terrain, which should have been expected. You’ll get a wide variety of different terrains: snow, ice, sand, soil, lava, water… It’s a pretty long list. At the same time, the landscape can produce various effects on abilities. The Gulp ability will heal the Pokemon while it is in water. it will also make for some strategy. Only Pokemon of certain types can travel specific terrain: only Fire-types can go on lava or Water-types on water. (Of course, if Ground moves can’t hit the Pokemon, the landscape doesn’t affect it too much.)
Therefore, the terrain can be an obstacle because you may end up in a corner and want to hit the enemy with a ranged move but can’t because there isn’t enough space. You’ll have to think pretty far ahead, much more so than in Final Fantasy Tactics. Some different things are added to the terrain. For example, one area has a metallic field filled with cameras and tall fences that cannot be passed, and the cameras can take you to a random place if you get spotted.
Also, a factor in the terrain is height. It is a bit of a minor factor, but important nonetheless. This is because Pokemon can only climb up so high with one step, one flap of the wings, or whatever it is that Pokemon may do. Additionally, height can also affect your moves. It won’t matter if you and an enemy are on adjacent tiles if your opponent is on a pillar twice as high as you and Tackle’s activity.