Phoenix Wright: Ace Attorney is a visual novel adventure video game developed by Capcom Production Studio 4 and published by Capcom. It was released in 2001 for the Game Boy Advance in Japan and has been ported to multiple platforms
The plot of this game is nearly perfect. It’s long. It’s intriguing. It features an excellent set of characters. And it keeps you guessing until the end. The dialogue is highly humorous, and the characters are so well written. All of them are interesting, have strange quirks, and most of them have puns in their name. From “Wendy Oldbag” who drones on and on and on and on and on and on forever, to “Larry Butz” who is Phoenix’s freeloader best friend, to “Sal Manella”, a TV producer who talks only in T3H U83R L33T… The cases themselves are going to keep you guessing, though I can’t speak too much about them, or certain important characters, such as Miles Edgeworth of Mia Fey, without revealing spoilers.
There isn’t actually that much gameplay per se in the common sense of the word. You will spend most of your time reading text rather than “playing”. The gameplay is making your decisions, whether they be to get information from a client during an investigation or to prove that said client is lying on the stand in the court session. You will do these things by gathering evidence during the investigations, to present to the client to get more information, and in court, you will use your found evidence and knowledge of the crime to prove that the client is incorrect/lying by pointing out contradictions between the testimony and the evidence. An insignificant piece of evidence may be the vital clue towards breaking the case. You may not even know until it comes time to present it. Most of the time you’ll be holding on with your teeth as you go blindly through cases presenting evidence when the time comes. And these cases you’ll be trying to win are so twisty, theorizing on the truth until the end is pointless because it is just going to twist right out from under you. To point out contradictions in testimony you will select the contradictory evidence and hold down the X button and shout “OBJECTION!” into the DS’s mic. On some other occasions you may also have to shout “TAKE THAT!” or when pressing a witness, “HOLD IT!”. Of course, you can just tap the “Present” or “Press” button but where’s the fun in that? The gameplay is so simple yet, it works so well, and in no time you will point out the contradictions in the client/witness/suspect/detective/lawyer/small child/parrot’s testimony.