Super Mario Galaxy 2 is a 2010 platform video game developed and published by Nintendo for the Wii. It was first announced at E3 2009 and is the sequel to the original 2007 game.
Mario games aren’t really known for a storyline except having Princess Peach get captured and Mario saving her. Super Mario Galaxy 2 uses this for its storyline, but this time Bowser’s expanding to the universe instead of the Mushroom Kingdom. The storyline is what I expected, and it was portrayed pretty well, so the storyline get an 8 from me.
Gameplay was a good point in this game, too. SMG2 introduced Yoshi and a few power-ups, like the Bulb Berry and the Dash Pepper. Mario also has some new power-ups, like Rock Mario, and Cloud Mario. The controls are the same as the original SMG, so there’s not an effect on that. Some Comet levels frustrated me, but that means SMG2 has the perfect mixture of difficulty, not too hard, not too easy.
Just like in the classic Mario games, at the end of each segment, is a Boss Galaxy where you must fight either Bowser, or his son’s mechanical monsters. Beat them, and you advance to the next segment. After defeating Bowser for the first time, a new segment appears, called World S, which obviously enough, contains 14 of the hardest stars in the game. Each galaxy has only one star, which may be a Speed Run, Daredevil Run, Double Time, or Cosmic Clones that chases you across the stage and copy your every move. Purple comets are very rare, thankfully.
Unfortunately, there is yet to do after getting 120 stars. 120 Green Stars appear randomly throughout the galaxies. Their locations can be tricky. Try looking around in the first person, and listen carefully to any twinkle sounds. Some can be frustrating to get, but at least that’s better than doing the whole game over again with Luigi. Get your 240 stars, and a final challenge will be unlocked. Complete it, and you’ll get a secret scene.