Dig Dug is a unique adventure game which belongs to the Maze Game genre was available by Namco on Arcade for Japan area on April 19, 1982. Then, at the end of 1982, this game was released by Atari, Inc. in two regions outside Japan, North America and Europe. In addition to enjoying this game at Arcade, Atari, Inc. also brought a version for the Atari 2600 platform in 1983.
The game’s objective is easy to understand, the player will control the main character and defeat all enemies at each level to go forward. The game’s context will take place underground, and there are two types of enemies to destroy, Pookas and Fygars. In which, Fygars are green dragons and they can blow fire. Pookas has the design to resemble a tomato, and they wear large size glasses. To destroy enemies, players will use a pump to blow room enemies, until they grow and explode. In addition, there is another way, but it requires combs and smart movement.
At each stage, there will be large stones that are placed in many different positions in the ground. You have to draw enemies near them. Meanwhile, they can fall on the heads of enemies and defeat. Each successful destroying will bring certain bonus points. In particular, players can receive a reward item after destroying enemies by using two large stones in one stage. With this item, players will receive higher scores and achieve good achievements. Like many other Maze Game challenges, players will have the lives to use. Each collision with the enemy will make you lost a life. The game will stop when the player loses all the provided lives. Besides, the difficulty will increase over time. In case the player takes too long to complete a level, the enemies will be given increased movement speed to reach the player. Therefore, players have to have quick control actions to complete the challenge in the shortest time. Note, before the enemy’s speed is changed, a short bell will sound to alert the player.
Despite having the same content as the original version of Namco, on Atari 2600 version does not own good image quality. Instead, it has a design in a rudimentary way and changes color in stages to help players not be bored. In particular, the stones in the Arcade platform will be replaced by the simple square blocks in Atari 2600.