Iron Man is a fictional superhero appearing in American comic books published by Marvel Comics.
If you liked the film, then there isn’t much to complain about in terms of the game plotline, as much of it is drawn from the film. To make the game flow better, minor aspects are altered, but they do not ultimately damage the film plot. However, to give the game a more cohesive play environment, many new corporate and individual entities have been introduced. Of note is the fact that the FMV’s on the PSP game, is identical to the FMV’s found in the console game.
The missions revolve around Tony Stark utilizing his Iron Man armor. This could help to hunt down weapons he created that have former contracts and known enemies. Most of your time will be spent destroying stockpiles of the weapons. To break up the potential boredom of said circumstance, you will take on foes on foot and in the air. Unlike the console counterpart, you also spend time both indoors and outdoors (and on some missions, both). There are a few boss battles and side objectives to keep things interesting. Also, to help maximize interest, the game offers players a fair-sized list of weapons and techniques to employ during the game. Of course, including weapons that were not used in the film..
In the absence of a second analog stick, SEGA’s Iron Man game returns gamers to the use of the “phantom analog.” If that doesn’t ring any bells, think Quake III Arena on the Dreamcast controller. The PSP’s four face buttons are now turned into additional directional buttons, combined with the analog stick for movement purposes. They manage to flesh out the bulk of the console title’s functions (booster flight, hovering, contextual actions). Still, most are usually done via a double or triple button assignment. It doesn’t make the game unplayable, but you may sometimes be hampered when attempting specific feet (such as hovering or dropping).