Prince of Persia: Rival Swords is an action-adventure video game developed and published by Ubisoft Montreal. It was released for PlayStation 2, GameCube, Microsoft Windows, and Xbox.
The story is once again top-notch. It starts right after the memorable ending of Warrior Within, which can be confusing for people who played Warrior Within but didn’t know that there were two endings. The story also has no introduction, so people who haven’t played the previous games will not get anything. Still, it’s one of the most exciting news ever.
The Prince of Persia standards is still here. You can even run on walls, rewind time, and take out a whole lot of sand creatures. However, there are some new additions. You can now do “speed kills.” If you can sneak up on an enemy without them noticing you, you can kill them quickly and quietly. While they look pretty sweet, it’s sometimes tough to execute properly. They also play a massive part in boss fights.
You can only genuinely kill a boss after you make the speed kill. There are also three chariot races, which are a pain to complete but not indeed game destroying. There are also segments of the game where you will control the Dark Prince, who is faster than the Prince, and he has a long chain-like weapon that does tons of damage to foes and is used like Indy’s whip when you’re doing your acrobatic stuff to get to where you need to go. The only downside is that your health always drops, but it goes back up to full when you get sand.
The graphics are not exactly excellent, but they’re not horrendous, either. Most of the time, you can see where you have to go and what you have to do to get there. There are a few times when you really can’t tell if it’s a ledge or if it’s not. There are also a lot of collision anomalies. Other than that, the pre-rendered cutscenes are gorgeous. All-in-all, the graphics are not terrible; they could have been much better.