Silent Hill: Origins is a survival horror video game for the PlayStation Portable developed by Climax Action. It was published by Konami Digital Entertainment worldwide in late 2007
The story in the Silent Hill games has always been exceptional, and even with new developers Climax, the tradition of Silent Hill is upheld. As you progress through the game, you learn more about Travis’s past and why he ended up in Silent Hill. You get to explore new destinations and explore some of the places you explored before in previous games. The climax stayed true to the Silent Hill experience. Also, the voice acting is top-notch. You can hear the emotion in people’s voices.
The game changes from the last game of the series, Silent Hill: The Room, and goes back to the previous one with more straightforward gameplay and a more psychological story and has more in common with James Sunderland. Any other characters. Travis’s story is gruesome and a bit sad, and all you’d expect from a Silent Hill scale-horror story. It’s more interesting than Alessa’s story since what we see in the game is no more than we already know. On the other hand, the game takes the time to simply explaining what’s precisely going on in Silent Hill and how it all started. What it doesn’t explain are some other stories, like how the town influenced James or Walter.
The game was remade from Silent Hill 1 and 2 and removed the melee clock from 4. Adding to the game are lots of melee weapons, some of which are more powerful single-shot weapons, also possible. Break. The gameplay continues on a rather underdone trend, but enough to get past the game, and at least, Travis can use his fists to fight, something we’ve never seen before. On another note, instead of breaking into the dark world, Travis can use the mirror to travel there at will. This somewhat diminishes the dark world’s effect, but it is still very disturbing in terms of content that its results are always present for the most part.