Soulcalibur: Broken Destiny is a fighting video game in the Soulcalibur series for PlayStation Portable (PSP). It uses many of the features of Soulcalibur IV, including its character customization mode.
The game mode is even more sparse and tedious than the home release. Far start, no arcade mode. Again, you won’t experience aracade.
There is no simple way to go against eight computer-controlled opponents from the stock cast. The closest one is Test Mode. Demolish a feature where you have three choices that emphasize attacking or defensive gameplay. So you choose your path and then go through a level seven or eight warriors. Sounds like arcade mode so far, doesn’t it? This is the rock man. Aside from the lack of free-form combat, you cannot continue. Right. So once you come across that creepy bastard, that CPU always gets your way when you do too well in a fighting game (3D)? Yes, you will never get over him. Not often, at any rate.
Quick Battle is an endless series of battles with pre-installed characters. It was meant to mimic an online battle lobby. Other than Coach Mode, there’s no viable way to structure a game I choose. Want to play as Mitsurugi battling the Lizard Man in the God of Warrior’s Hall three times? Hard. You can not.
The game’s sound is relatively consistent with the game’s rhythm, and the game’s voice is also quite popular. You can also switch the language between English and Japanese. Kratos sounds like he did in God of War, and the music matches the stages from Soul Calibur IV. The sound of weapon collision is also of clash weapons. It all sounds familiar if you’ve been following the Soul Calibur series for years, which makes this game feel like a Soul Calibur title. Really. Even the announcer between stages is being brought back in good form.