Spider-Man: Web of Shadows is a 2008 action-adventure video game based on the fictional superhero Spider-Man.
WOS is essentially preventing Venom from taking over and making the entire city a host for the symbiote. You can choose your way to end the battle by choosing aside and get to decide what you want to use. You can change it at any time, and there are unique moves for each suit. It was not as if the clothes were just for display. Every decision you make has a different outcome. Choosing black over red clothes means choosing the wrong side. It’s up to you.
Get into the game. If you’ve played previous Spider-Man games like Spider-Man 2 and 3, then you’ll be familiar with the web swing system. It does the same with a little more flow. The combat system is fundamental, so there is no need to panic. As you progress through the game, you earn upgrades for each Spider-Man suit. Each promotion is divided into categories for different combat types: on the ground, on the wall, on the web, etc. When you defeat enemies, you will get points for buying these upgrades. At the end of the game, you will have all of the upgrades. Some upgrades make a move more robust, and they can deal more damage to the enemy.
For the main quests, there are optional side quests that you can do. They often involve saving civilians, stopping gang battles, or defeating several other henchmen for a boss. Complete missions to earn you XP for upgrades. In-game radar is handy. With your understanding, you can identify any problem in the whole city. The game also offers hints, so there’s no problem. The game is simple but fun. Not many brutal boss fights except for one, and each boss you fight often becomes your ally.
8 The best movement/fighting control in a spider-man game ever. Even so, things get quite crazy when you are leaping about from enemy to enemy, delivering gymnast-like combos and web moves. The ground/wall/air fighting is seamless and makes you feel like you’re fighting how spidey really would, using all of his dodging/wall-sticking abilities. Somehow they still have yet to figure out how to keep the camera under control when climbing walls, but at this point, we’ve learned you just expect that issue with a spider-man game.