WWE All-Stars is a professional wrestling video game published by THQ and developed by THQ San Diego for the PlayStation 3 and Xbox 360 systems
Stepping into the ring and dealing out punishment is straightforward, thanks to the relatively simple moveset and support for the Remote and Nunchuk, the Classic Controller, and the Gamecube controller. So, you can string quick and massive strikes together to land combos and enter light or strong grapples by throwing your opponent around. Depending on what class your chosen wrestler is, you can perform rope-spring attacks. Or powerful charged strikes and every wrestler can run around the ring and climb the turnbuckle to mix things up. Besides, as you punch your opponent, you fill up an energy meter that allows you to perform signature moves and finishers. These attacks also would be the standard-bearers for WWE All-Stars; they are the embodiment of the exaggerated energy that fuels the game.
When you execute one of these moves, your character’s movements are highlighted by flowing ribbons of color. Time slows down as your activity develops and then speeds up to deliver the punishing impact in real-time. Yet while the effects may look fierce, the sound is a big letdown. Massive wrestlers crash to the mat with all the effect of something moderately heavy falling off of a low shelf. The poorly-executed sound effects make the action much less exciting, but these moves still deal significant damage.
Outside exhibition matches, you have a slew of other match types and game modes to choose from. Moreover, you can dish out the pain in Tornado Tag, Steel Cage, Extreme Rules, Triple Threat, Fatal Four Way, and Elimination matches. Fantasy Warfare pits current Superstars against comparable Legends. At first, only one is at your disposal but more become available as you complete them. Besides, Creating A Superstar is streamlined in All-Stars and doesn’t give you all the options available in Smackdown vs Raw.