Castlevania: Symphony of the Night is a platform-adventure action role-playing game that belongs to Konami in 1997 for the PlayStation. It was directed and produced by Toru Hagihara, with Koji Igarashi acting as assistant director. It is the direct sequel to Castlevania.
Richter Belmont destroys Dracula, and 4 years later, Maria Renard becomes worried and begins the search for her brother-in-law. Meanwhile, Alucard, son of Dracula, awakes from a deep slumber to realize that Dracula’s Castle, which is only to rise once every Century, has reappeared. He wants answers. the marvelous storyline. However, Dracula arising is usually the main plot.
Konami executed a beautiful formula here as the game is not linear, nor is it. There are times when you cannot continue unless you have a certain relic to do so. I should also note that the game has an unimaginable amount of weapons and armor that can be chosen at any time. You can collect money to be spent at a shop if you would like. And the best part is that you can play again in the replay mode to earn items you couldn’t do previously. There. There is also a way to control someone else that will be useful for destroying Dracula after you finally completed the game.
These game controls are a masterpiece, but they do have their fair share of problems. For example, to use a food item to heal yourself, you have to go to the START menu, select the food item as your weapon, then go back to the action, throw the food item on the ground, then walk over it. They have fixed that problem in Castlevania: Circle of the Moon, but it should never have been a problem in the first place. All of the other controls are fantastic. With Street Fighter type commands and easy morphing abilities, the controls are top-notch.