This won the game of the year in 1998, and it much deserved it. Konami delivered on this suspenseful thriller with a perfect mix of suspense, action, and even the occasional RPG element.
The developers usually just make up this generic thing, so the game has an objective, instead of running around, guns-blazing, for no reason. Well, Metal Gear Solid is different. The story implemented here is excellent. The story’s plot twists and turns so many times during the game it’s somewhat confusing. But it was confusing in the right way. Without a great storyline, this game would be plain junk.
Solid Snake has a good deal of weapons to choose from. He can use many weapons such as a Famas, C4 explosives, grenades, chaff grenades, stun grenades, sniper rifles, and aam. The guns all have their particular uses. For instance, you can’t beat Valcon Raven without both chef and regular grenades, and you can’t win Sniper Rifle without anything but a sniper rifle. You must find armor and stuff along the way.
Along with the side with weapons, you must find other items to help you along the way. These are things like cardboard boxes, gas masks, goggles, etc., to help your environment get better. For instance, when you find a gas mask, you can’t run through gas without being hurt, but the gas will only affect you with about half the damage. Also, if you find night vision goggles, you will see infrared sensors and in the dark.
The controls allowed this game to be easy. Konami implemented various strategic elements in the game, such as crouching in the shadows, knocking on the wall to get a guard’s attention, and then running past the guard. This is most of the game, except for a few infrequent occasions where you must fight with your weapons. I’m not sure if this would be controlled, but your Solitar Radar system and your Codec also make the game painfully simple. Your radar gives you complete control of the level, with the white “cones” representing an enemy’s field of vision.