Spyro the Dragon is a platform game developed by Insomniac Games and published by Sony Computer Entertainment for the PlayStation on September 9, 1998.
As for the plot, it’s so-so. A lowly troublemaker named Gnasty Gnorc is living in the junkyard of the Dragon Kingdom. And he is insulted on TV by the dragons. So he uses some magic he stumbled upon to turn the dragons into the crystal and the gems into warriors. So Spyro, the only dragon who did not relate to this spell, has to head off the dragons’ rescue. And restore the treasure. A straightforward idea, but it’s enough for the player to want to keep playing. And it certainly doesn’t spoil the game one bit. And while the idea may be a little simple, it is unique and rather suitable in an unusual way.
The controls are all very simple to master with no ridiculously complicated special attacks. And once you’ve got the grip of it(which will be very quickly)it is tremendous fun headbutting enemies, supercharging around the place, and gliding from platform to platform, and you will have trouble trying to pull yourself away from the game. It is very addictive indeed, if at times a little too easy, such as the boss levels. Each boss would probably be defeated the first time they were encountered unless the player was very unlucky. Even the final boss is easy to defeat and there can be no denying that this game isn’t that challenging, although it does have some very difficult bits e.g. finding the last gem or working out the Supercharge combination to get to the last crystal dragon.
The camera is absolutely perfect and very easy to use, much better than using the right analog stick to control it. This camera system of using the shoulder buttons could not be better. So, it is one of the best things about this game, and, in fact, the whole trilogy. It is also effortless to see your progress merely by checking your Inventory as it will show the percentage you are, the number of dragons and gems you have on each level. And how many dragons and gems you have in total.