Chrono Trigger is a 1995 role-playing video game developed and published by Square for the Super Nintendo Entertainment System that began the Chrono series.
You’ll laugh and cry. Like all the pieces that make up Chrono Trigger, this is flawless. The plot can change depending on your actions, leading to different endings. Some plot parts are complicated, but most can be understood with a little thought.
Who doesn’t like time travel? You are Crono, a red-haired boy who goes to the Millenium Fair to have fun, just to run into a blonde-haired girl named Marle. She follows you to Lucca’s Teleportation invention to have fun. Then when things go wrong, you go back in time to rescue her from a disastrous fate. The game’s main feature is it’s story and combat system. To put it simply, the combat system acts some-what like Final Fantasy, with a few differences.
Is there any reason to downrate this? Map movements are entirely free. With no tiles, you can go in eight directions. Battles occur at the same points in a dungeon every time you go through it, and you can see the monsters before the match starts. This removes the feeling of “Every step I take, there’s a chance a monster is going to jump out and attack me” caused by random battles. Battles take place on the map, with no change in scenery. While in action, you can attack a monster at a time or every monster close together, or every monster that is (roughly, as there are no tiles) in a row or column.