Secret of Mana, originally released in Japan as Seiken Densetsu 2, is a 1993 action role-playing game developed and published by Square (now Square Enix) for the Super Nintendo Entertainment System.
The story line of Secret of Mana is outstanding, particularly character development. Along your journey, your characters must make hard decisions that personally effect themselves and the ones they love. The actual story is no slouch either, as it has more twist and turns then an episode of ”All My Children.”
The gameplay of Secret of Mana is hard to describe. So, you controls the main character, although you can switch off to your two journeying companions if needed. You can’t just slam on a button to defeat an enemy though; you must wait for the Attack Meter at the bottom of the screen to charge up to one hundred percent.
However, there’s another wrinkle on the gameplay besides this. There are eight different weapon types, each with ”orbs” that power up their stats and change their appearance. For each orb a weapon has, it increases the weapon’s level, up to nine (the last orbs are hidden, however). Each level for each weapon has a Charge Attack that can be available by holding down the attack button after a normal attack.
Magic spells are also present in Secret of Mana. They are cast from a menu that each character has, and are presented to you by the game’s eight elemental spirits. Like weapons, they can also power up to nine different levels (one hidden); however, mana seeds need energizing spells, not orbs. With each level gained, the spells are more impressive and large.
The levels for the weaponry charge skills and general magic spells are not gained automatically though. To gain these levels you must actively use your vast array of weaponry and magic spells. With each usage, your mastery in that particular skill rises, until the maximum level is hit.