Street Fighter Alpha 2 is a 1996 fighting game initially released for the CPS II arcade hardware by Capcom.
Each person is different. This is my favorite part of the Street Fighter game. It will have a completely different story if you beat it with Ryu if you win it with Chun Li. Some people have the same level as others but just mixed their surroundings. You would think Ryu and Ken will have the same story, but they are different.
Like every other Street Fighter game, SFA2 has characters from all over the world dueling in melee combat. Usually, this would be pretty exciting, but this time it’s just dull. The game is very, very slow, even in Turbo mode. Somehow, there are long loading times (which is almost unheard of on cartridge games). The difficulty has been apparently scaled down; it’s TOO easy on normal difficulty. There are new characters and some old ones borrowed from the SFII series and the new custom combos, but it just isn’t enough. And by the way, the custom combos are somewhat underpowered; every attack in a custom combo does less damage than if you used it usually. Overall, the game isn’t terrible, just slow and a lot less fun than other SNES Street Fighter games.
Unlike other Street Fighter arcade ports, SFA2’s music was badly degraded in the porting process. There are only a few (maybe three or four) tracks worth listening to, and they aren’t great, just OK. The rest are just pathetic imitations of the arcade version’s music. Besides, the music resets every round, meaning you probably won’t hear all of it. The sound is, well, average, and there isn’t much to complain about or compliment.