Top Gear 3000, later released in Japan as The Planet’s Champ: TG3000 is a racing video game developed by Gremlin Interactive and published by Kemco for the Super Nintendo Entertainment System.
There is a button for acceleration and a button for braking. Instead of refueling at a pit stop, a section of the race is where the player gets to recharge the vehicle’s batteries. There are exotic flora, fauna, and buildings on the planet, but the weather is considered to be Earth-like at all times. Even 1-lap courses turn the race into a glorified sprint; they tend to be annoying.
Players can purchase technology that allows them to jump over obstacles and even warp across enemy racers. Some people consider this to be a poor man’s version of F-Zero, but I find the racing in this game more plausible than any F-Zero video game. While the tracks are not hovering 30000 feet in the air like F-Zero, the backgrounds are exotic, and the cars handle well even with the digital directional pad that the Super NES had. The sound effects are minimal, but the music has a really nice European techno feel to it.
Players can name their driver in the options screen and choose between using the metric system or the Imperial system. It’s these choices that make it great for anybody to play it. What prevents it from being outstanding, in my opinion, is that you never see the opponent’s faces. And you pretty much only see their cars as you race against them. At least we’re going to have a future where we’re going to colonize the universe without using fossil fuels, according to this game.
Top Gear 3000 is a much longer racing game than its predecessors. It takes a good half a day almost to get through all of the races in the championship mode on the easiest difficulty. The car customization adds to the fun as you have to determine what will be the best combination of upgrades to make it.